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Fallout New Vegas Doc Mitchell Test


Fallout New Vegas Doc Mitchell Test




Fallout New Vegas is a post-apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks in 2010. The game is set in the Mojave Wasteland, a region that was devastated by a nuclear war in the 21st century. The player character, known as the Courier, is a delivery person who is shot in the head and left for dead by a mysterious assailant. The Courier is rescued by a friendly doctor named Doc Mitchell, who helps them recover from their injuries and start their adventure in the wasteland.


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One of the first things that Doc Mitchell does is to perform a psychological evaluation on the Courier, to determine their skills and personality traits. The test consists of three parts: word association, personality profile, and Rorschach test. The test is based on a real-world device called the Vit-o-matic Vigor Tester, which was designed to measure the physical and mental attributes of a person. The test results affect which three skills are recommended for the Courier to tag, which means that they will receive a bonus to those skills throughout the game.


Word Association




In this part of the test, Doc Mitchell says a word and asks the Courier to say the first thing that comes to mind. There are six words in total: dog, house, night, bandit/enemy, light, and mother. Each word has six possible responses, and each response corresponds to one of the 13 skills in the game: Barter, Energy Weapons, Explosives, Guns, Lockpick, Medicine, Melee Weapons, Repair, Science, Sneak, Speech, Survival, and Unarmed. For example, if Doc Mitchell says "dog" and the Courier says "cat", that counts towards Sneak. If they say "dinner", that counts towards Survival.


The word association test is meant to measure the Courier's subconscious associations and preferences. Depending on their answers, Doc Mitchell will comment on their personality and suggest skills that suit them. For instance, if they choose mostly violent or aggressive answers, he will remark that they have a "predatory" nature and recommend combat skills. If they choose mostly peaceful or diplomatic answers, he will note that they are "civilized" and suggest social skills.


Personality Profile




In this part of the test, Doc Mitchell reads a few statements and asks the Courier to tell him how much they sound like something they would say. There are five statements in total: "Conflict just ain't in my nature.", "I ain't given to relying on others for support.", "I'm always fixin' to be the center of attention.", "I'm slow to embrace new ideas.", and "I charge in to deal with my problems head-on." Each statement has five possible responses: Strongly Agree, Agree, No Opinion, Disagree, and Strongly Disagree. Each response corresponds to three skills in the game: Barter/Speech/Sneak for conflict avoidance; Survival/Medicine/Repair for self-reliance; Energy Weapons/Explosives/Guns for attention-seeking; Science/Lockpick/Hacking for curiosity; Melee Weapons/Unarmed/Throwing for directness.


The personality profile test is meant to measure the Courier's conscious attitudes and beliefs. Depending on their answers, Doc Mitchell will comment on their outlook and suggest skills that match it. For example, if they agree with most statements, he will say that they are "confident" and recommend skills that reflect that. If they disagree with most statements, he will say that they are "contrary" and suggest skills that contrast with that.


Rorschach Test




In this part of the test, Doc Mitchell shows the Courier a series of inkblots and asks them what they see in them. There are three inkblots in total: one that resembles a mushroom cloud; one that resembles two bears high-fiving; and one that resembles a bearded man. Each inkblot has four possible responses: two literal descriptions of what it looks like; one abstract or symbolic interpretation of what it means; and one humorous or sarcastic remark about what it is. Each response corresponds to one skill in the game: Explosives for mushroom cloud; Unarmed for bears high-fiving; Melee Weapons for bearded man; Survival for abstract interpretation; Energy Weapons for humorous remark.


The Rorschach test is meant to measure the Courier's creativity and imagination. Depending on their answers, Doc Mitchell will comment on their perception and suggest skills that suit it. For example, if they choose mostly literal descriptions, he will say that they are "straightforward" and recommend skills that are simple and direct. If they choose mostly abstract or humorous answers, he will say that they are "inventive" and suggest skills that are complex and unconventional.


After the test is completed, Doc Mitchell will give the Courier a summary of their results and let them choose which three skills they want to tag. The Courier can either accept the doctor's suggestions or pick their own skills. The Courier can also change their skills later in the game by using a device called the Auto-Doc, which can reset their skill points and perks.


The Doc Mitchell test is a fun and interesting way to introduce the player to the game's mechanics and setting. It also gives the player some insight into their character's personality and background, as well as some hints about the game's story and themes. The test is one of the many examples of how Fallout New Vegas uses interactive storytelling to create a rich and immersive experience for the player.


References:



  • [Vit-o-matic Vigor Tester]



  • [Auto-Doc]




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